I got introduced into the predecessor, the original Cytus, since the beginning of 2013 and have been a longtime fan of it for about almost 5 years now. I was very stoked when Rayark announced that there would be a sequel to Cytus and here we are, with already 3 updates to the game. I’d say that I really enjoy this game with the updated sci-fi-esque UI and the looks of the game itself, along with the iM social network platform as a mechanic to deliver the story of the world the game it’s taking place. And of course, can’t mention enough about the song selection itself. However though, there are a few drawbacks that more or less is kind of irritating:
- Out-of-play notes would react too soon when it shouldn’t be: when 2 notes, irrelevant of what type they are, are extremely close to each other (with one note being in-play - colors are solid, at 100% size, and non-transparent - ready to be hit on the current page, and the other still being out-of-play - still growing and transparent - on the next page), the way you hit the in-play note would also cause you to inadvertently trigger the out-of-play note, usually getting a BAD and break the combo. This has not been the issue in Cytus 1 with triggering the in-play note (colored) in the same situation will not trigger the out-of-play note (grayed out). The problem with this is that it can happen at anytime out of nowhere, forcing to restart the attempt which can be frustrating if you have to, for example, restart the attempt at the end of the song.
- Similar to the first game, I’m going for the perfectionist route for this current game too. This means MM and 100TP. Because of this, I would like to see 2 elements integrated in the game, which I think is quite similar to how Deemo did it: (1) while the current MM/FC/normal indicator based on the color of the combo was very helpful, it cannot be said the same thing from the aspect of TP and, as such, some additional indicator that you are on track for getting 100 TP would be very helpful since at that point, I would be able to immediately know whether that I should quit the current and restart or keeping going with the current attempt, instead of pushing forward “hoping” that I get it since the distinction between Gold Perfect (100TP) and Normal Perfect (70TP) is not so clear when it comes to fast-paced or hectic songs, such as REmorse, or Floor of Lava; (2) modified end-of-song result SFX, the result screen (and possibly a different grade) would also be more fulfilling and rewarding towards those players seeking for the absolute perfect result.
- Additional optimization from my perspective would also be appreciated since, while rare, there has been a few cases where the frame rate would massively drop for a moment before getting back to normal.
However, overall saying, I really enjoy this game, but with the improvements for the drawbacks above, the experience would be much better.